Heroes of Annihilated Empires
The scale of the game was its first quiet statement. Armies moved in numbers that blurred individuality, yet the presence of heroes insisted on focus, on the idea that influence can still concentrate around singular figures even when the world feels overcrowded with conflict. What stayed with me was that tension between mass and personhood.
Battles unfolded less like puzzles and more like attrition. Victory felt provisional, dependent on supply, timing, and the slow erosion of resources. There was little sense of elegance; instead, there was pressure, constant, mechanical, unromantic. Power here was something maintained through upkeep rather than brilliance.
What lingered was a feeling of exhaustion embedded into the design. The game seemed aware that empires do not collapse only through sudden defeat, but through sustained effort that hollows them out from within. The imprint it left was an understanding of scale as a burden: that commanding more often means carrying more, and that annihilation is as much about depletion as it is about destruction.